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(Added Mechanics, Variants and began Strategy section)
(Strategy)
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!Job(s)
 
!Job(s)
 
!Type
 
!Type
!Image
 
 
|-
 
|-
 
|FIRE BOW
 
|FIRE BOW
 
|[[Thief]], Tamer
 
|[[Thief]], Tamer
 
|Fire
 
|Fire
|
 
 
|-
 
|-
 
|LONG BOW
 
|LONG BOW
 
|[[Hunter]]
 
|[[Hunter]]
|
 
 
|
 
|
 
|-
 
|-
Line 27: Line 24:
 
|Gunman, Pirate
 
|Gunman, Pirate
 
|Fire
 
|Fire
|
 
 
|-
 
|-
 
|LASER GUN
 
|LASER GUN
 
|Robot
 
|Robot
 
|Light
 
|Light
|
 
 
|-
 
|-
 
|CUPID BOW
 
|CUPID BOW
 
|Angel
 
|Angel
 
|Light
 
|Light
|
 
 
|-
 
|-
 
|RIFLE
 
|RIFLE
 
|Sniper
 
|Sniper
 
|Fire
 
|Fire
|
 
 
|}
 
|}
   
 
== Strategy ==
 
== Strategy ==
'''''Under construction'''''
+
For more information on strategy, look at [[Character Builds#WEAPON BASED BUILDS|Character Builds]].
   
 
[[Category:Weapon]]
 
[[Category:Weapon]]

Revision as of 11:28, April 22, 2016

The Bow is one of the seven weapons of Minute Frontier.

Mechanics

The Bow is similar to the Spear, having a charge mechanic that deals extra damage to the enemy when timed correctly. The bow's charge system however is much faster, activates as soon as you move toward the enemy and can lead to decreased damage if tapped in either of the low ends of the charge meter.

Variants

Most Jobs in Minute Frontier use a BOW-like weapon.

Exceptions include:

Weapon Job(s) Type
FIRE BOW Thief, Tamer Fire
LONG BOW Hunter
PISTOL Gunman, Pirate Fire
LASER GUN Robot Light
CUPID BOW Angel Light
RIFLE Sniper Fire

Strategy

For more information on strategy, look at Character Builds.

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