MinuteFrontier Wikia
(Test)
Tag: rte-source
(Adding strategy and Overview)
Tags: Visual edit apiedit
Line 29: Line 29:
 
|previous = [[Villager|VILLAGER]]|next = [[Thief|THIEF]]
 
|previous = [[Villager|VILLAGER]]|next = [[Thief|THIEF]]
 
}}
 
}}
  +
[[Category:Job]]
 
  +
== Overview ==
  +
The Brave is a male knight wearing a blue armor helmet and chest piece, white pants and brown shoes. He wields a yellow shield in his non dominant hand and dons three white spikes on his helmet. He is unlocked at the beginning of the game, but must be changed over to inside a [[Buildings|Temple]].
  +
  +
== Strategy ==
  +
The Brave is a great job archetype in terms of stats, weapon bonuses and abilities, making him a highly useful archetype to use in the early game.
  +
  +
In comparison to other jobs, the Brave's stats per level are well rounded and are accompanied nicely with abilities focusing on physical damage dealing and physical absorption instead of the magical.
  +
  +
The Weapon bonus allows for slight damage increases for most of the physical weapons at the cost of a 0.05 damage reduction with [[Staff|Staves]].[[Category:Job]]

Revision as of 22:18, 21 April 2016

The Brave is the 2nd job of Minute Frontier.

Overview

The Brave is a male knight wearing a blue armor helmet and chest piece, white pants and brown shoes. He wields a yellow shield in his non dominant hand and dons three white spikes on his helmet. He is unlocked at the beginning of the game, but must be changed over to inside a Temple.

Strategy

The Brave is a great job archetype in terms of stats, weapon bonuses and abilities, making him a highly useful archetype to use in the early game.

In comparison to other jobs, the Brave's stats per level are well rounded and are accompanied nicely with abilities focusing on physical damage dealing and physical absorption instead of the magical.

The Weapon bonus allows for slight damage increases for most of the physical weapons at the cost of a 0.05 damage reduction with Staves.