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(Added Mechanics, Variants and began Strategy section)
(Strategy)
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!Job(s)
 
!Job(s)
 
!Type
 
!Type
!Image
 
 
|-
 
|-
 
|GOLD DICE
 
|GOLD DICE
 
|Idol
 
|Idol
 
|Light
 
|Light
|
 
 
|-
 
|-
 
|CHEAT DICE
 
|CHEAT DICE
 
|Clown
 
|Clown
|
 
 
|
 
|
 
|-
 
|-
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|Gambler, Blkknight
 
|Gambler, Blkknight
 
|Dark
 
|Dark
|
 
 
|}
 
|}
   
 
== Strategy ==
 
== Strategy ==
'''''Under construction'''''[[Category:Weapon]]
+
For more information on strategy, look at [[Character Builds#WEAPON BASED BUILDS|Character Builds]].[[Category:Weapon]]

Revision as of 11:31, April 22, 2016

The Dice is one of the seven weapons of Minute Frontier.

Mechanics

The Dice is an odd weapon, having its damage determined through a dice rolling 1 through 6 (9 with proper abilities) pips when attacking the enemy. Doing so, the damage can vary from attack-to-attack, dealing minimal damage at one pip with 6 times more power at six pips.

Variants

Most Jobs in Minute Frontier use a DICE-like weapon.

Exceptions include:

Weapon Job(s) Type
GOLD DICE Idol Light
CHEAT DICE Clown
BLACK DICE Gambler, Blkknight Dark

Strategy

For more information on strategy, look at Character Builds.

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