(→Update: Interlanguage link) Tag: rte-source |
No edit summary Tag: sourceedit |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | The '''Dice''' is one of the seven weapons of Minute Frontier. |
+ | The '''Dice''' is one of the seven [[weapons]] of Minute Frontier. |
== Mechanics == |
== Mechanics == |
||
Line 14: | Line 14: | ||
|- |
|- |
||
|GOLD DICE |
|GOLD DICE |
||
− | |[[Idol]] |
+ | |[[Idol]], [[HolyNight]] |
|Light |
|Light |
||
|- |
|- |
Latest revision as of 05:23, 13 October 2016
The Dice is one of the seven weapons of Minute Frontier.
Mechanics
The Dice is an odd weapon, having its damage determined through a dice rolling 1 through 6 (9 with proper abilities) pips when attacking the enemy. Doing so, the damage can vary from attack-to-attack, dealing minimal damage at one pip with 6 times more power at six pips.
Variants
Most Jobs in Minute Frontier use a DICE-like weapon.
Exceptions include:
Weapon | Job(s) | Type |
---|---|---|
GOLD DICE | Idol, HolyNight | Light |
CHEAT DICE | Clown | |
BLACK DICE | Gambler, BlkKnight | Dark |
Strategy
For more information on strategy, look at Character Builds.