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(Adding strategy and Overview)
m (Removed: "(Normal)" from the Fighter's weapon: "AXE")
 
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|Hammer=1.10
 
|Hammer=1.10
 
|Spear=1.05
 
|Spear=1.05
|BOW=0.90
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|Bow=0.90
 
|Staff=0.80
 
|Staff=0.80
 
|Dice=1.00
 
|Dice=1.00
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|5 - PHYSICAL ATTACK UP |10 - SWORD BONUS UP |15 - HAMMER IMPACT UP |20 - SWORD BONUS UP |30 - PHYSICAL GUARD UP |40 - HAMMER BONUS UP |50 - PHYSICAL ATTACK UP |60 - HAMMER BONUS UP |70 - PHYSICAL ATTACK UP |80 - PHYSICAL GUARD UP |100 - PHYSICAL ATTACK UP |130 - HAMMER BONUS UP |160 - SWORD BONUS UP |190 - PHYSICAL ATTACK UP
 
|5 - PHYSICAL ATTACK UP |10 - SWORD BONUS UP |15 - HAMMER IMPACT UP |20 - SWORD BONUS UP |30 - PHYSICAL GUARD UP |40 - HAMMER BONUS UP |50 - PHYSICAL ATTACK UP |60 - HAMMER BONUS UP |70 - PHYSICAL ATTACK UP |80 - PHYSICAL GUARD UP |100 - PHYSICAL ATTACK UP |130 - HAMMER BONUS UP |160 - SWORD BONUS UP |190 - PHYSICAL ATTACK UP
 
}}
 
}}
|weapon_variants = Hammer : WOOD HAMMER (earth)
+
|weapon_variants =
  +
[[Sword]] : AXE
  +
[[Hammer]] : WOOD HAMMER (Earth)
 
|previous = [[Thief|THIEF]]|next = [[Hunter|HUNTER]]
 
|previous = [[Thief|THIEF]]|next = [[Hunter|HUNTER]]
 
}}
 
}}
   
 
== Overview ==
 
== Overview ==
The Fighter wears a full red suit of armor with gray belt, shoulder pads, gold trim and two white horns on his helmet. His is unlocked at the beginning of the game, but must be changed over to inside a [[Buildings|Temple]].
+
The Fighter wears a full red suit of armor with gray belt, shoulder pads, gold trim and two white horns on his helmet. The job is unlocked at the beginning of the game, but must be changed over to inside a [[Buildings|Temple]].
   
 
== Strategy ==
 
== Strategy ==
 
The Fighter is a much more intense version of the Brave archetype, increasing the growth rate of HP, POW and VIT while having no impact on all other stats.
 
The Fighter is a much more intense version of the Brave archetype, increasing the growth rate of HP, POW and VIT while having no impact on all other stats.
   
Such stats mirror the weapon bonuses, focusing on damage heavy weapons such as the Hammer and crippling the Staff with a 0.80 bonus (20% less damage).
+
Such stats mirror the weapon bonuses, focusing on damage heavy weapons such as the [[Hammer]] and crippling the [[Staff]] with a 0.80 bonus (20% less damage).
   
The abilities of the Fighter focuses on increasing damage and favored weapon bonuses, making him a perfect base for a non-magic build.[[Category:Job]]
+
The abilities of the Fighter focuses on increasing damage and favored weapon bonuses, making him a perfect base for a non-magic build.
  +
  +
For more information on strategy, look at [[Character Builds]].
  +
[[Category:Job]]

Latest revision as of 18:25, October 12, 2019

The Fighter is the 4th job of Minute Frontier.

Overview Edit

The Fighter wears a full red suit of armor with gray belt, shoulder pads, gold trim and two white horns on his helmet. The job is unlocked at the beginning of the game, but must be changed over to inside a Temple.

Strategy Edit

The Fighter is a much more intense version of the Brave archetype, increasing the growth rate of HP, POW and VIT while having no impact on all other stats.

Such stats mirror the weapon bonuses, focusing on damage heavy weapons such as the Hammer and crippling the Staff with a 0.80 bonus (20% less damage).

The abilities of the Fighter focuses on increasing damage and favored weapon bonuses, making him a perfect base for a non-magic build.

For more information on strategy, look at Character Builds.

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