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== Overview ==
 
== Overview ==
The Hunter wears a green hat with a white feather on its side, deep green shirt and dark olive shoes. He is unlocked at the beginning of the game, but must be changed over to inside a [[Buildings|Temple]].
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The Hunter is a man with grey hair, wearing a green hat with a white feather on its side, deep green shirt, brown belt and dark olive shoes. He is unlocked at the beginning of the game, but must be changed over to inside a [[Buildings|Temple]].
   
 
== Strategy ==
 
== Strategy ==
The Hunter is very similar to the Thief concerning stats, as they both focus on speed over defense to defeat their enemies. The Hunter however boosts POW as well as SPD, allowing for high damage rate rather than pure speed.
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The Hunter is very similar to the [[Thief]] concerning stats, as they both focus on speed over defense to defeat their enemies. The Hunter however boosts POW as well as SPD, allowing for high damage rate rather than pure speed.
   
Abilities are related heavily to the [[Bow|BOW]], only providing one ability to another weapon as well as general attack boosts. This and the speedy offense make a fantastic combination.
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Abilities are related heavily to the [[Bow|BOW]], only providing one ability to another weapon as well as general attack boosts. This and the speedy offense make a fantastic combination, allowing for intense damage and less enemy damage.
   
 
For more information on strategy, look at [[Character Builds]].
 
For more information on strategy, look at [[Character Builds]].

Revision as of 00:15, April 23, 2016

The Hunter is the 5th job of Minute Frontier.

Overview

The Hunter is a man with grey hair, wearing a green hat with a white feather on its side, deep green shirt, brown belt and dark olive shoes. He is unlocked at the beginning of the game, but must be changed over to inside a Temple.

Strategy

The Hunter is very similar to the Thief concerning stats, as they both focus on speed over defense to defeat their enemies. The Hunter however boosts POW as well as SPD, allowing for high damage rate rather than pure speed.

Abilities are related heavily to the BOW, only providing one ability to another weapon as well as general attack boosts. This and the speedy offense make a fantastic combination, allowing for intense damage and less enemy damage.

For more information on strategy, look at Character Builds.

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