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|Hammer=1.00 |
|Hammer=1.00 |
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|Spear=1.25 |
|Spear=1.25 |
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− | | |
+ | |Bow=1.05 |
|Staff=1.00 |
|Staff=1.00 |
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|Dice=1.00 |
|Dice=1.00 |
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|1 - MOVE RECOVERY |10 - PHYSICAL GUARD UP |20 - PHYSICAL ATTACK UP |30 - PHYSYCAL GUARD UP |40 - SPEAR IMPACT UP |50 - PHYSICAL ATTACK UP |60 - SPEAR BONUS UP |70 - SWORD BONUS UP |80 - HAMMER BONUS UP |90 - SPEAR BONUS UP |100 - PHYSICAL GUARD UP |
|1 - MOVE RECOVERY |10 - PHYSICAL GUARD UP |20 - PHYSICAL ATTACK UP |30 - PHYSYCAL GUARD UP |40 - SPEAR IMPACT UP |50 - PHYSICAL ATTACK UP |60 - SPEAR BONUS UP |70 - SWORD BONUS UP |80 - HAMMER BONUS UP |90 - SPEAR BONUS UP |100 - PHYSICAL GUARD UP |
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}} |
}} |
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− | |weapon_variants = |
+ | |weapon_variants = |
+ | [[Sword]] : CUTLASS |
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⚫ | |||
+ | |||
⚫ | |||
|previous = [[Idol|IDOL]]|next = [[Smith|SMITH]] |
|previous = [[Idol|IDOL]]|next = [[Smith|SMITH]] |
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}} |
}} |
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== Overview == |
== Overview == |
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− | The Monk is |
+ | The Monk is completely bald, wears read pants, brown shoes and has a single black hair on the back of his head. The job is unlocked by defeating [[Boss#GOBLIN LOAD|Goblin Load]] and progressing to 2.3km. |
== Strategy == |
== Strategy == |
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Weapons such as the Spear or the Sword are most prominent due to their high bonuses and the inclusion of Spear-related abilities |
Weapons such as the Spear or the Sword are most prominent due to their high bonuses and the inclusion of Spear-related abilities |
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− | Move Recovery is arguably obsolete to the Bloodsucker ability of the [[Vampire]], providing 500 HP per screen at LVL 100 where Bloodsucker provides 800. What benefits Move Recovery |
+ | Move Recovery is arguably obsolete to the Bloodsucker ability of the [[Vampire]], providing 500 HP per screen at LVL 100 where Bloodsucker provides 800. What benefits Move Recovery is consistency, where screens with no enemies such as [[Buildings|INNS]] or boss battles limit Bloodsucker's potency, as well as having bonus damage in the form of a [[Pets|Pet]] that deals a finishing blow, wasting the Blooduscker trigger and healing no HP. |
For more information on strategy, look at [[Character Builds]]. |
For more information on strategy, look at [[Character Builds]]. |
Revision as of 18:53, 8 October 2016
The Monk is the 14th job in Minute Frontier.
Overview
The Monk is completely bald, wears read pants, brown shoes and has a single black hair on the back of his head. The job is unlocked by defeating Goblin Load and progressing to 2.3km.
Strategy
The Monk provides players with the essential bases for a physical play style, with many physical related abilities, stats and weapon bonuses.
Another important ability of the Monk is Move Recovery. By moving to another screen, the player heals some HP, depending on the level of the skill.
Weapons such as the Spear or the Sword are most prominent due to their high bonuses and the inclusion of Spear-related abilities
Move Recovery is arguably obsolete to the Bloodsucker ability of the Vampire, providing 500 HP per screen at LVL 100 where Bloodsucker provides 800. What benefits Move Recovery is consistency, where screens with no enemies such as INNS or boss battles limit Bloodsucker's potency, as well as having bonus damage in the form of a Pet that deals a finishing blow, wasting the Blooduscker trigger and healing no HP.
For more information on strategy, look at Character Builds.