MinuteFrontier Wikia
(Bow correction)
Tag: rte-source
(→‎Update: Added links to weapon pages)
Tag: rte-source
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|10 - MOVE UP |15 - KNIFE BONUS UP |20 - KNIFE BONUS UP |30 - WEAPON DROP UP |40 - STAFF BONUS UP |50 - BOW BONUS UP |60 - KNIFE BONUS UP |70 - MAGIC ATTACK UP |80 - STAFF MOTION UP |90 - MAGIC GUARD UP |100 - MOVE UP |120 - ELEMENTAL UP |140 - STAFF BONUS UP |160 - CRITICAL UP |180 - KNIFE BONUS UP
 
|10 - MOVE UP |15 - KNIFE BONUS UP |20 - KNIFE BONUS UP |30 - WEAPON DROP UP |40 - STAFF BONUS UP |50 - BOW BONUS UP |60 - KNIFE BONUS UP |70 - MAGIC ATTACK UP |80 - STAFF MOTION UP |90 - MAGIC GUARD UP |100 - MOVE UP |120 - ELEMENTAL UP |140 - STAFF BONUS UP |160 - CRITICAL UP |180 - KNIFE BONUS UP
 
}}
 
}}
|weapon_variants = Staff : SCROLL
+
|weapon_variants =
  +
[[Staff]] : SCROLL
 
|previous = [[Hunter|HUNTER]]|next = [[Samurai|SAMURAI]]
 
|previous = [[Hunter|HUNTER]]|next = [[Samurai|SAMURAI]]
 
}}
 
}}

Revision as of 09:45, 10 May 2016

The Ninja is the 6th job of Minute Frontier.

Overview

The Ninja wears a deep purple ninja suit with silver trim around his face opening, along with silver shoes. He is unlocked at the beginning of the game, but must be changed over to inside a Temple.

Strategy

The Ninja is similar to the previous Hunter and Thief jobs, focusing on pure speed to out-damage his enemies. The Ninja however uses a Scroll, dealing more damage than the other mentioned jobs, allowing for full benefit from the low enemy attack rate.

The Knife is also suggested, due to its natural bonus damage with the Ninja job and the bonus speed abilities in early and later LVLs to allow for efficient land maneuvering.

Having such a high speed boost so early in the game makes the Ninja a great speed additive to a speed-lacking build.

For more information on strategy, look at Character Builds.