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The Priest is the 9th [[Jobs|job]] of Minute Frontier.
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The '''Priest''' is the 9th [[Jobs|job]] of Minute Frontier.
   
 
{{Infobox Job
 
{{Infobox Job
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|imagecaption = Element : Light <br /> Unlock: 0.0 km
 
|imagecaption = Element : Light <br /> Unlock: 0.0 km
 
|stats = {{Job/StatsPerLevel
 
|stats = {{Job/StatsPerLevel
|HP=00
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|HP=0
 
|POW=0
 
|POW=0
 
|VIT=1
 
|VIT=1
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|previous = [[Wizard|WIZARD]]|next = [[Raver|RAVER]]
 
|previous = [[Wizard|WIZARD]]|next = [[Raver|RAVER]]
 
}}
 
}}
[[Category:Job]]
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== Overview ==
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The Priest wears a sky blue cloak and hat, both having white and gold trimmings and emblems on them, along with brown shoes. He is unlocked at the beginning of the game, but must be changed over to inside a [[Buildings|Temple]].
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== Strategy ==
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The Priest is not well noticed for neither his stats nor bonuses, but for his unique ability of [[Abilities#Natural Recovery|Natural Recovery]]. The ability is very powerful and is highly recommended to unlock and LVL up. With the ability in play, the character can absorb more damage by healing previous damage away without putting the game to sleep. This allows for less interruption for healing breaks that would arise with Sleep Recovery and more spare health leading to and during enemy encounters.
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For more information on strategy, look at [[Character Builds]].[[Category:Job]]

Revision as of 21:00, April 22, 2016

The Priest is the 9th job of Minute Frontier.

Overview

The Priest wears a sky blue cloak and hat, both having white and gold trimmings and emblems on them, along with brown shoes. He is unlocked at the beginning of the game, but must be changed over to inside a Temple.

Strategy

The Priest is not well noticed for neither his stats nor bonuses, but for his unique ability of Natural Recovery. The ability is very powerful and is highly recommended to unlock and LVL up. With the ability in play, the character can absorb more damage by healing previous damage away without putting the game to sleep. This allows for less interruption for healing breaks that would arise with Sleep Recovery and more spare health leading to and during enemy encounters.

For more information on strategy, look at Character Builds.

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