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The Priest is the 9th [[Jobs|job]] of Minute Frontier.
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The '''Priest''' is the 9th [[Jobs|job]] of Minute Frontier.
   
 
{{Infobox Job
 
{{Infobox Job
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|imagecaption = Element : Light <br /> Unlock: 0.0 km
 
|imagecaption = Element : Light <br /> Unlock: 0.0 km
 
|stats = {{Job/StatsPerLevel
 
|stats = {{Job/StatsPerLevel
|HP=00
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|HP=0
 
|POW=0
 
|POW=0
 
|VIT=1
 
|VIT=1
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|Hammer=1.25
 
|Hammer=1.25
 
|Spear=1.20
 
|Spear=1.20
|BOW=1.00
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|Bow=1.00
 
|Staff=1.15
 
|Staff=1.15
 
|Dice=1.00
 
|Dice=1.00
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|1 - NATURAL RECOVERY |5 - MAGIC GUARD UP |10 - HAMMER BONUS UP |15 - STAFF BONUS UP |20 - HAMMER BONUS UP |30 - STAFF IMPACT UP |40 - MAGIC GUARD UP |50 - HAMMER BONUS UP |60 - STAFF BONUS UP |70 - MAGIC GUARD UP |80 - HAMMER BONUS UP |90 - MAGIC ATTACK UP |100 - MAGIC GUARD UP
 
|1 - NATURAL RECOVERY |5 - MAGIC GUARD UP |10 - HAMMER BONUS UP |15 - STAFF BONUS UP |20 - HAMMER BONUS UP |30 - STAFF IMPACT UP |40 - MAGIC GUARD UP |50 - HAMMER BONUS UP |60 - STAFF BONUS UP |70 - MAGIC GUARD UP |80 - HAMMER BONUS UP |90 - MAGIC ATTACK UP |100 - MAGIC GUARD UP
 
}}
 
}}
|weapon_variants = Hammer : FLAIL
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|weapon_variants =
Spear : MONK STAFF (light)
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[[Hammer]] : FLAIL
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[[Spear]] : MONK STAFF (Light)
 
|previous = [[Wizard|WIZARD]]|next = [[Raver|RAVER]]
 
|previous = [[Wizard|WIZARD]]|next = [[Raver|RAVER]]
 
}}
 
}}
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== Overview ==
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The Priest has grey hair, wears a sky blue cloak and hat, both having white and gold trimmings, along with brown shoes. There is a gold emblems on his hat, in a shape of a cross or a star. The job is unlocked at the beginning of the game, but must be changed over to inside a [[Buildings|Temple]].
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== Strategy ==
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The Priest is not well noticed for neither his stats nor bonuses, but for the unique ability of [[Abilities#Natural Recovery|Natural Recovery]]. The ability is very powerful and is highly recommended to unlock and LVL up. With the ability in play, the character can absorb more damage by healing previous damage away without putting the game to sleep. This allows for less interruption for healing breaks that would arise with Sleep Recovery and more spare health leading to and during enemy encounters.
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Having automatic regeneration during battle also benefits three of the major weapon bonuses of the Priest: [[Hammer]], [[Spear]] and [[Staff]]. All take a long time to attack the enemy, allowing for damage to accumulate and eventually kill the player. Natural regeneration counteracts that damage, along with the other defensive and bonus abilities, makes the previous weapons much more powerful.
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For more information on strategy, look at [[Character Builds]].
 
[[Category:Job]]
 
[[Category:Job]]

Latest revision as of 18:39, October 8, 2016

The Priest is the 9th job of Minute Frontier.

Overview Edit

The Priest has grey hair, wears a sky blue cloak and hat, both having white and gold trimmings, along with brown shoes. There is a gold emblems on his hat, in a shape of a cross or a star. The job is unlocked at the beginning of the game, but must be changed over to inside a Temple.

Strategy Edit

The Priest is not well noticed for neither his stats nor bonuses, but for the unique ability of Natural Recovery. The ability is very powerful and is highly recommended to unlock and LVL up. With the ability in play, the character can absorb more damage by healing previous damage away without putting the game to sleep. This allows for less interruption for healing breaks that would arise with Sleep Recovery and more spare health leading to and during enemy encounters.

Having automatic regeneration during battle also benefits three of the major weapon bonuses of the Priest: Hammer, Spear and Staff. All take a long time to attack the enemy, allowing for damage to accumulate and eventually kill the player. Natural regeneration counteracts that damage, along with the other defensive and bonus abilities, makes the previous weapons much more powerful.

For more information on strategy, look at Character Builds.

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