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m (Added the Samurai's weapon: "KATANA")
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|abilities = {{Job/LineFeed
 
|abilities = {{Job/LineFeed
|30 - PHYSICAL GUARD UP |40 - MAGIC GUARD UP |60 - SWORD BONUS UP |80 - PHYSICAL GUARD UP |90 - PHYSICAL ATTACK UP |100 - PHYSICAL GUARD UP |130 - SWORD BONUS UP |150 - SPEAR BONUS UP |180 - PHYSICAL GUARD UP |200 - PHYSICAL ATTACK UP
+
|3 - PHYSICAL GUARD UP |5 - SPEAR BONUS UP |10 - SWORD BONUS UP |15 - SPEAR BONUS UP |20 - PHYSICAL GUARD UP |25 - BOW BONUS UP |30 - PHYSICAL GUARD UP |40 - MAGIC GUARD UP |60 - SWORD BONUS UP |80 - PHYSICAL GUARD UP |90 - PHYSICAL ATTACK UP |100 - PHYSICAL GUARD UP |130 - SWORD BONUS UP |150 - SPEAR BONUS UP |180 - PHYSICAL GUARD UP |200 - PHYSICAL ATTACK UP
 
}}
 
}}
 
|weapon_variants =
 
|weapon_variants =

Latest revision as of 19:28, March 24, 2020

The Samurai is the 7th job of Minute Frontier.

Overview Edit

The Samurai wears a full red suit of samurai armor, topped with three golden horns on his helmet. The job is unlocked at the beginning of the game, but must be changed over to inside a Temple.

Strategy Edit

The Samurai bears a striking resemblance to the Fighter and Brave jobs, focusing on a much more physical-oriented play style.

What distinguishes it between the others is the trend of VIT and defensive abilities over POW or INT. Even MEN is catered for, providing some counter for magical enemies that would go unnoticed by the others.

Weapon bonuses, along with the high defensive bonuses, allow the Spear to see some use. Rather than avoid damage, a spear user can consistently attack and absorb reduced damage from enemies, allowing for consistent and high damage per second.

For more information on strategy, look at Character Builds.

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