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| 1 - BLESS RECOVERY | 100 - MAGIC GUARD UP | 150 - MAGIC ATTACK UP
 
| 1 - BLESS RECOVERY | 100 - MAGIC GUARD UP | 150 - MAGIC ATTACK UP
 
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|weapon_variants = Spear : MONK STAFF (light)
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|weapon_variants = Spear : MONK STAFF (Light)
 
|previous = [[Girl|GIRL]]|next = [[Idol|IDOL]]
 
|previous = [[Girl|GIRL]]|next = [[Idol|IDOL]]
 
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Revision as of 10:45, 30 April 2016

The Sorceress is the 12th job of Minute Frontier.

Overview

The Sorceress is a female magic user that wears a long white dress that is shrouded by her long blue hair at the bottom. In her head are two white horns that appear to jut out of her head. She is unlocked at the beginning of the game, but must be changed over to inside a Temple.

Strategy

The Sorceress is very similar to the Wizard in terms of stats and bonuses, focusing on magical combat instead of the physical. Though her INT and MEN are halved from the Wizard, she has an increase of HP, allowing for a character to gain some general defense alongside the magical.

She also has a Monk Staff, allowing for Light damage to fend off Dark enemies.

Abilities on the other hand leave much to be desired; having only three and being so spread out from each other. Other than the generic magic buffs, Bless Recovery is presented as the unique ability of the Sorceress, healing upon a LVL up.

Bless Recovery is arguably the worst healing method for any point of the game: Natural, Bloodsucker, Move and Sleep Recoveries will happen much more frequently at any point of the game. Usefulness begins to become even more unlikely since later LVLs will require more time to complete and have more HP to heal, resulting in spending LVL in order to make the healing viable. This leads to a complete paradox, having to spend LVLs in order to keep viability ends up crippling the player in the late game.

For more information on strategy, look at Character Builds.