MinuteFrontier Wikia
(Added influence of status on damage)
Tag: rte-source
(Editting)
Tags: Visual edit apiedit
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All physical weapons ([[Sword]], [[Knife]], [[Hammer]], [[Spear]], [[Bow]]) follow the same formula:
 
All physical weapons ([[Sword]], [[Knife]], [[Hammer]], [[Spear]], [[Bow]]) follow the same formula:
   
<code>''Damage = Base Multiplier * (POW + (Weapon LVL * 2)) * Weapon Bonus * Physical Attack Up LVL * 1.025''</code>
+
<code>''Damage = Base Multiplier * (POW + (Weapon LVL * 2)) * Weapon Bonus * PAU LVL * 1.025''</code>
  +
  +
<sup>PAU is the Physical Attack Up ability</sup><sub> </sub>
   
 
The Base Multiplier for the [[Weapons|weapons]] are as follows:
 
The Base Multiplier for the [[Weapons|weapons]] are as follows:
   
 
'''[[Sword]]''': 2 for the big attacks, 0.9 for smaller attacks
 
'''[[Sword]]''': 2 for the big attacks, 0.9 for smaller attacks
  +
 
'''[[Knife]]''': 0.8
 
'''[[Knife]]''': 0.8
  +
 
'''[[Hammer]]''': 1.5 + 0.5 for every tap (''exemple : 1 tap = 2, 2 taps = 2.5, etc.'')
 
'''[[Hammer]]''': 1.5 + 0.5 for every tap (''exemple : 1 tap = 2, 2 taps = 2.5, etc.'')
  +
 
'''[[Spear]]''': up to 3.6 (''based on time held'')
 
'''[[Spear]]''': up to 3.6 (''based on time held'')
  +
 
'''[[Bow]]''': up to 3.6 (''based on aim'')
 
'''[[Bow]]''': up to 3.6 (''based on aim'')
   
  +
''Weapon Bonus'' depends on your current [[Jobs|job]] with base weapon bonus and the LVL of the corresponding weapon bonus up [[Abilities|ability]]. Your weapon bonus multipliers can be found in the weapon section of the game menu.
The [[Staff]] follows the a similar formula with a base multiplier of 12:
 
   
 
The [[Staff]] follows a similar formula with a base multiplier of 12:
<code>''Damage = 12 * (INT + (Staff LVL * 2)) * Weapon Bonus * Magical Attack Up LVL * 1.025''</code>
 
  +
 
<code>''Damage = 12 * (INT + (Staff LVL * 2)) * Weapon Bonus * MAU LVL * 1.025''</code>
  +
  +
<sup>MAU is the Magical Attack Up ability</sup><sub> </sub>
   
 
The [[Dice]] has its own complex formula:
 
The [[Dice]] has its own complex formula:
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The most interesting feature of this formula is that an increase in ''LUK'' gives twice as much damage as an increase in ''POW''.
 
The most interesting feature of this formula is that an increase in ''LUK'' gives twice as much damage as an increase in ''POW''.
  +
 
Moreover ''Dice LVL'' (you get with weapon drops, influenced by ''LUK'') increases damage more than twice as much as ''LUK''.
 
Moreover ''Dice LVL'' (you get with weapon drops, influenced by ''LUK'') increases damage more than twice as much as ''LUK''.
   

Revision as of 11:23, 21 April 2016

You can increase your Stats by leveling up your Jobs. Hover over stats for more explanation.

STATUS TABLE

Name Description
POW Physical Attack Power
VIT Physical Defense Power
SPD Ennemy Attack Interval
INT Magic Attack Power + Elemental Attack Power
MEN Magic Defense Power + Critical Ratio
LUK Weapon Parts Drop Ratio
WIL Only seen in an enemy's stat page. Represents the enemy's MEN. [1]

INFLUENCE OF STATUS ON DAMAGE

from divvyo's website

All physical weapons (Sword, Knife, Hammer, Spear, Bow) follow the same formula:

Damage = Base Multiplier * (POW + (Weapon LVL * 2)) * Weapon Bonus * PAU LVL * 1.025

PAU is the Physical Attack Up ability

The Base Multiplier for the weapons are as follows:

Sword: 2 for the big attacks, 0.9 for smaller attacks

Knife: 0.8

Hammer: 1.5 + 0.5 for every tap (exemple : 1 tap = 2, 2 taps = 2.5, etc.)

Spear: up to 3.6 (based on time held)

Bow: up to 3.6 (based on aim)

Weapon Bonus depends on your current job with base weapon bonus and the LVL of the corresponding weapon bonus up ability. Your weapon bonus multipliers can be found in the weapon section of the game menu.

The Staff follows a similar formula with a base multiplier of 12:

Damage = 12 * (INT + (Staff LVL * 2)) * Weapon Bonus * MAU LVL * 1.025

MAU is the Magical Attack Up ability

The Dice has its own complex formula:

Damage = ((Dice LVL * 32 / 3) + ((POW + LUK * 2) * 13 / 6)) * Weapon Bonus * (Physical Attack Up LVL * 1.025) * (Roll / 6)

The most interesting feature of this formula is that an increase in LUK gives twice as much damage as an increase in POW.

Moreover Dice LVL (you get with weapon drops, influenced by LUK) increases damage more than twice as much as LUK.

Some weapons varients have an element added to them which increases damage approximately as follow :

Elemental Damage = INT * (1 + Elemental Up LVL * 0.02) / 5