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(Changed the Vampire's HP stat per LVL from "+10" to "+0")
 
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|imagecaption = Element : Dark <br /> Unlock: 6.5km
 
|imagecaption = Element : Dark <br /> Unlock: 6.5km
 
|stats = {{Job/StatsPerLevel
 
|stats = {{Job/StatsPerLevel
|HP=10
+
|HP=0
 
|POW=1
 
|POW=1
 
|VIT=0
 
|VIT=0
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|Hammer=1.00
 
|Hammer=1.00
 
|Spear=1.00
 
|Spear=1.00
|BOW=1.00
+
|Bow=1.00
 
|Staff=1.10
 
|Staff=1.10
 
|Dice=1.05
 
|Dice=1.05
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|1 - BLOODSUCKER |10 - SWORD BONUS UP |20 - STAFF BONUS UP |30 - SWORD BONUS UP |40 - MAGIC ATTACK UP |50 - MAGIC GUARD UP |60 - KNIFE BONUS UP |70 - MAGIC GUARD UP |80 - SWORD BONUS UP |90 - MAGIC GUARD UP |100 - MAGIC ATTACK UP
 
|1 - BLOODSUCKER |10 - SWORD BONUS UP |20 - STAFF BONUS UP |30 - SWORD BONUS UP |40 - MAGIC ATTACK UP |50 - MAGIC GUARD UP |60 - KNIFE BONUS UP |70 - MAGIC GUARD UP |80 - SWORD BONUS UP |90 - MAGIC GUARD UP |100 - MAGIC ATTACK UP
 
}}
 
}}
|weapon_variants = Knife : ASSASSIN DAGGER (Dark)
+
|weapon_variants =
  +
[[Knife]] : ASSASSIN DAGGER (Dark)
 
|previous = [[Kappa|KAPPA]]|next = [[Ghost|GHOST]]
 
|previous = [[Kappa|KAPPA]]|next = [[Ghost|GHOST]]
 
}}
 
}}
   
 
== Overview ==
 
== Overview ==
The '''Vampire''' is a female vampire, wearing a large black cloak and red necklace. Her hair is white and her eyes are blood red. She is unlocked by defeating [[Boss#SKULL KNIGHT|Skull Knight]] and progressing to 6.5km.
+
The '''Vampire''' is a stereotypical vampire, wearing a large black cloak and red necklace. Their hair is white and eyes are blood red. The job is unlocked by defeating [[Boss#SKULL KNIGHT|Skull Knight]] and progressing to 6.5km.
   
 
== Strategy ==
 
== Strategy ==
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Knife is seen as a major weapon for the Vampire, sharing her elemental typing, supported strongly by the gameplay style provided by the stats and numerous abilities that benefit its elemental attribute.
 
Knife is seen as a major weapon for the Vampire, sharing her elemental typing, supported strongly by the gameplay style provided by the stats and numerous abilities that benefit its elemental attribute.
   
A key ability of the Vampire is Bloodsucker, able to heal some HP upon defeating an enemy. This ability tends to pair well with and even stand up to the [[Priest|Priest's]] Natural Recovery, healing 200 HP for every enemy and totaling to 800 combined HP for each screen of four enemies.
+
A key ability of the Vampire is Bloodsucker, able to heal some HP upon defeating an enemy. This ability tends to pair well with and even stand up to the [[Priest|Priest's]] Natural Recovery, healing 2 HP for every enemy and totaling to 8 combined HP for each screen of four enemies.
   
The weakness of this ability is boss screens with only one enemy and [[Buildings|INNS]], as it is not counted to the healing effect of the screen and no enemies result in no healing.
+
The weakness of this ability is [[boss]] screens with only one enemy, as the amount of healing is limited and only occurs after defeating the boss and [[Buildings|INNS]], as it is not counted to the healing effect of the screen and no enemies result in no healing.
   
 
For more information on strategy, look at [[Character Builds]].
 
For more information on strategy, look at [[Character Builds]].

Latest revision as of 18:31, October 12, 2019

The Vampire is the 18th job in Minute Frontier.

Overview Edit

The Vampire is a stereotypical vampire, wearing a large black cloak and red necklace. Their hair is white and eyes are blood red. The job is unlocked by defeating Skull Knight and progressing to 6.5km.

Strategy Edit

The Vampire is a very Knife-oriented job, able to provide stats and several abilities that nurture the Knife.

General stats focus on a fast and fragile build, providing no HP or VIT on LVLing up in favor for high SPD, POW and bonuses for physical weapons.

Knife is seen as a major weapon for the Vampire, sharing her elemental typing, supported strongly by the gameplay style provided by the stats and numerous abilities that benefit its elemental attribute.

A key ability of the Vampire is Bloodsucker, able to heal some HP upon defeating an enemy. This ability tends to pair well with and even stand up to the Priest's Natural Recovery, healing 2 HP for every enemy and totaling to 8 combined HP for each screen of four enemies.

The weakness of this ability is boss screens with only one enemy, as the amount of healing is limited and only occurs after defeating the boss and INNS, as it is not counted to the healing effect of the screen and no enemies result in no healing.

For more information on strategy, look at Character Builds.

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