MinuteFrontier Wikia
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|previous = [[Mole|MOLE]]|next = [[Brave|BRAVE]]
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|previous = [[Onmyoji|ONMIYOJI]]|next = [[Brave|BRAVE]]
 
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== Overview ==
 
== Overview ==
The Villager is a plain man, with hazel hair, green shirt, brown pants and shoes. He is one of the first Job archetypes to be unlocked, and is selected at the beginning of a new game at 0.0 km.
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The Villager is plain, with hazel hair, green shirt, brown pants and shoes. It is one of the first Job archetypes to be unlocked, and is selected at the beginning of a new game at 0.0 km.
   
 
== Strategy ==
 
== Strategy ==
The Villager is, just as his appearance, very plain and basic. Leveling up the job will yield no extra abilities until LVL 100 and the stats generated per level is very unspecialized and comparatively lacking to the Brave job archetype.
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The Villager is, just like their appearance, a very plain and basic job. With Leveling up yielding no extra abilities until LVL 100, and the stat growth per level being both underwhelming and unfocused, the Villager seems to be best avoided until the player is desperate for any and all abilities in end-game progression.
   
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As the very first class a new save of '''''MinuteFrontier''''' begins with, the player is forced to defeat at least 8 enemies before being able to switch classes, accumulating enough EXP to level up the Villager and acquire their exclusive [[Abilities|ability]] in '''Sleep Recovery'''. As the first, and only mandatory ability in the game, '''Sleep Recovery''' is a major asset for healing off damage in the very early game, allowing the player to heal off damage sustained in combat when the game is not being played. ''Not being played'' includes: when running in the background idle and having another app open, when MinuteFrontier is closed out of and fully shutdown, when viewing in-game ads, as well as when playing on a different save file.
What is beneficial in using and leveling up the Villager is the [[Abilities|Sleep Recovery]] ability and the lack of weapon bonus.
 
   
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Similar to the other sleep related ability, the [[Raver|Raver's]] '''Sleep EXP''', '''Sleep Recovery''' is best used when taking breaks from the game, or when resting overnight, allowing a player to return to the game once their character has been fully healed to continue on with the adventure. Unlike '''Sleep EXP''' however, '''Sleep Recovery''' heals +1 HP ''every second'' the player is not playing the game, scaling with the Villager job's level. At minimum, this allows a player to heal 2 HP every second before they can get to the first [[Buildings|Temple]] to switch jobs. The only other niche use '''Sleep Recovery''' has is being used at [[Buildings|Inns]] alongside the [[Priest|Priest's]] '''Natural Recovery''', healing the player at an accelerated rate even while the game is actively being played.
Sleep Recovery is a major asset for healing off damage in the very early game, during breaks and at [[Buildings|Inns]]. As a sole healing source, it is highly unadvised to do so as the Natural Recovery of the [[Priest]] is far superior for general gameplay.
 
   
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Among the few different healing sources in the game, '''Sleep Recovery''' is seriously restrictive in comparison to the competition. The aforementioned '''Priest''' provides a separate ability in '''Natural Recovery''', an ability that heals +1 HP per second whenever the player is playing the game. As a result, investing into the Villager as a healing source is highly advised against, since constantly taking breaks from the game tends to lead to a worse gameplay experience, whereas '''Natural Recovery''', alongside the other important sources of healing, keep the player in the game and streamline progression.
Having a lack of weapon bonus can be seen as a negative, but keep in mind that the Villager posses no negative bonus multiplier as well. This allows for a much more varied gameplay style without restricting a weapon type or relying on a single weapon, but instead letting the player have a blank slate and allow for any weapon at any time with no cost of damage.
 
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It would still be wise to level up the Villager slightly, increasing the amount of healing between breaks is important once the player's HP stat increases. Still, the amount of levels can be much lower in comparison to the active healing jobs, since taking a break for just one hour allows for the base level 2 Villager to heal 7200 HP.
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Having a lack of other abilities, high stat growth, or even any weapon bonuses, the Villager has little redeeming qualities for a player to latch onto and justify extended usage.
   
 
For more information on strategy, look at [[Character Builds]].
 
For more information on strategy, look at [[Character Builds]].

Latest revision as of 17:21, 16 November 2023

The Villager is the 1st job of Minute Frontier.

Overview

The Villager is plain, with hazel hair, green shirt, brown pants and shoes. It is one of the first Job archetypes to be unlocked, and is selected at the beginning of a new game at 0.0 km.

Strategy

The Villager is, just like their appearance, a very plain and basic job. With Leveling up yielding no extra abilities until LVL 100, and the stat growth per level being both underwhelming and unfocused, the Villager seems to be best avoided until the player is desperate for any and all abilities in end-game progression.

As the very first class a new save of MinuteFrontier begins with, the player is forced to defeat at least 8 enemies before being able to switch classes, accumulating enough EXP to level up the Villager and acquire their exclusive ability in Sleep Recovery. As the first, and only mandatory ability in the game, Sleep Recovery is a major asset for healing off damage in the very early game, allowing the player to heal off damage sustained in combat when the game is not being played. Not being played includes: when running in the background idle and having another app open, when MinuteFrontier is closed out of and fully shutdown, when viewing in-game ads, as well as when playing on a different save file.

Similar to the other sleep related ability, the Raver's Sleep EXP, Sleep Recovery is best used when taking breaks from the game, or when resting overnight, allowing a player to return to the game once their character has been fully healed to continue on with the adventure. Unlike Sleep EXP however, Sleep Recovery heals +1 HP every second the player is not playing the game, scaling with the Villager job's level. At minimum, this allows a player to heal 2 HP every second before they can get to the first Temple to switch jobs. The only other niche use Sleep Recovery has is being used at Inns alongside the Priest's Natural Recovery, healing the player at an accelerated rate even while the game is actively being played.

Among the few different healing sources in the game, Sleep Recovery is seriously restrictive in comparison to the competition. The aforementioned Priest provides a separate ability in Natural Recovery, an ability that heals +1 HP per second whenever the player is playing the game. As a result, investing into the Villager as a healing source is highly advised against, since constantly taking breaks from the game tends to lead to a worse gameplay experience, whereas Natural Recovery, alongside the other important sources of healing, keep the player in the game and streamline progression.

It would still be wise to level up the Villager slightly, increasing the amount of healing between breaks is important once the player's HP stat increases. Still, the amount of levels can be much lower in comparison to the active healing jobs, since taking a break for just one hour allows for the base level 2 Villager to heal 7200 HP.

Having a lack of other abilities, high stat growth, or even any weapon bonuses, the Villager has little redeeming qualities for a player to latch onto and justify extended usage.

For more information on strategy, look at Character Builds.