The Wizard is the 8th job of Minute Frontier.


The Wizard is a magic user that wears a yellow Witch's hat covering her vibrant pink hair and a blue robe to cover the rest of the body. The job is unlocked at the beginning of the game, but must be changed over to inside a Temple.


The Wizard is focused for intense magic gameplay styles, as her stats and abilities provide large buffs for general magic and the Staff.

Among the Staff boosts and general amplifiers, the Magic Guard is introduced. Magic and Physical guards will typically work especially well with weapons that require minimal input, such as the Staff. This makes an excellent combination, as the ability partially negates damage taken during the long wind up time that would leave the Wizard vulnerable.

For more information on strategy, look at Character Builds.

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